using UnityEngine;
using System.Collections;

/// \class  gkAbyssalGiantInvincibiliyEvent
/// \brief  The invincibility event
public class gkAbyssalGiantInvincibiliyEvent : Object 
{
	/// Event
	public const string InvincibilityBegin = "InvincibilityBegin";
	public const string InvincibilityEnd = "InvincibilityEnd";
	
	/// \brief  Constructor
	public gkAbyssalGiantInvincibiliyEvent()
	{
	}
}